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Super metroid randomizer so
Super metroid randomizer so













super metroid randomizer so

#Super metroid randomizer so how to

Going to Wrecked Ship early is pretty good in Randomizer, so knowing how to get across without using Grapple or Speed Booster is pretty important. This will enable you to make it past the bomb blocks in the room left of your ship (simply wait about half a second to press run, then jump into the block with blue speed.) Continuous Wall Jump

super metroid randomizer so

Just wait to press run when building a charge, like so: If you drew Speed Booster as your first item, this move is mandatory. This is a very important trick to know! It will allow for so many new areas to be open to you. Tricks You Should Know (Speedrunner or higher difficulty) Mockball If you hate yourself, "Masochist" seems most appropriate. If you are a speedrunner, "Speedrunner" is probably the correct difficulty for you. If you've beaten Super Metroid once or twice, I suggest you play "Casual". "Old Randomizer" is just for the people who have been playing randomizer for a while and really miss the old days. When you start the program, you will see there are two tabs, one for "Current Randomizer" and one for "Old Randomizer". When racing the game, it is suggested that each player play the same seed to ensure a level playing field. This is a simple program that moves around items in Super Metroid. I'm lucky that so far, I've been able to make my way through the game, and I don't think I'll get stuck any more going further.Current Version: 21 ( Download) About Super Metroid Randomizer I wanted to avoid save states for as long as possible, but some parts I knew would need to be attempted a few times. Holy wow, there were a lot hurdles to overcome. Phantoon didn't fare much better than Kraid, as I was able to dodge his firey tears with the Screw Attack and blast his eye with charge shots.Īfter going through the maze of where the Gravity Suit should be, I simply collected more missiles and power bombs, bringing my total to 125 missiles, 20 super, and 30 power bombs.Īlong with one reserve tank and three energy tanks, I went back to Samus' ship to do a proper save. A re-visit to Spore Spawn with a charged up Plasma Beam one shot the plant and I was able to claim and leave with the Gravity Suit. Making my way to hidden upgrades I managed to also find the Spazer, Charge Beam and Plasma Beams. I had even successfully performed the Mock Ball technique, but this only resulted in two missile expansions and one super. Things really picked up from here, as I was able to return to Brinstar and nab the Wave Beam and exit the pit. I made my way up through Red Brinstar back to the surface, but peeked into the hall to the Wrecked Ship.īombs! They were sitting there, ripe for the taking. With the Power Bombs I made my way to Kraid and (spoilers the Screw Attack can one shot fake Kraid) blew him to bits. The Morph Ball itself was where the Charge Beam was.Īfter running around to anywhere I could, I eventually found the Power Bombs and was able to do some bomb block areas (albeit slowly). I still didn't have the Morph Ball Bombs so I couldn't get out and had to reload a save state. On my path to Spore Spawn, I got Super Missiles, and was rewarded with the Gravity Suit for defeating him. I fell into the space of fake blocks (normally a missile tank, but now the Wave Beam). Once I got to Brinstar, I proceeded to get trapped in a room since I couldn't kill all the enemies (one was behind a bomb block). A good hour of unnecessary wall jumps could have been avoided if I came this way first. Once I made my way through I found my first Energy Tank! With no other route to continue on, I head back to the "proper path" and go to where the first Energy Tank usually is. On the third attempt, I utilized a save state once I reached the top, which is good because I then died about four more times. Samus was wedged in a two block high space and couldn't stand up. I proceeded to get stuck as I do not have the Morph Ball. I attempted this feat again, this time maybe 20 minutes to wall jump up. I had never encountered the acid without any suit upgrades before so I died in about four seconds. I went back to the surface and next to the ship, proceeded to attempt wall jumps for about 40 minutes until I finally made it up the left side of the wall, using the Screw Attack to break the blocks and let me in. I knew immediately what I wanted to do with this. In place of the Morph Ball I got the Screw Attack. I'm lucky that I've gotten a seed that, so far, hasn't locked me out of anything. Normally I could have been done with the game at this point, by for now I've only defeated Kraid and Spore Spawn. I've been playing this seed for the past four hours.















Super metroid randomizer so